After 1 month and 1 week of development, the level-based physics puzzle game, Monkeyrama, is finally ready! It is currently waiting for review on the AppStore.
The next 2 weeks then went by creating levels and two new themes, of which the levels took about 95% of the time.
Finally the last week has been about listening to TestFlight testers' feedback, polishing, and creating marketing materials.
The game will be a premium game ($0.99) and iOS only for an undetermined period of time. Partly because of the obvious reason, featuring chances, and partly because I still haven't decided what monetization methods I should use on Android.
Next up is creating more levels and another theme as the first update for the game.
I sure won't develop such heavily level-based games as my next titles, as it quickly becomes a time-eater and a rather boring task, to be honest. :)