You got 4 types of Monkeys which have their own quirks, and each are pre-determined within a level. Your target is to reach the target score by bombarding the shit out of the constructions.
Web version can be played here (no longer available)
The current version has the first episode levels in it. Gameplay-wise it's close to final but I'll do a bunch of other obvious things (visual themes, more levels, better menus, re-order levels, tutorials, etc.) before I consider it as a publishable product.
I will also create a feature that lets a player continue a level with 3 extra bomb monkeys. The feature can be used every 60 minutes or so, and is fully free, as the game will be premium.
I'm also considering to record a walk-through video of each level to which I could link to when a player fails a level.
Both above features are on my list because many of the levels are quite difficult. I wanted to make them hard to have it feel more puzzly/challenge-like, and partly to have more gameplay time.
As of now I've used a bit more than 2 weeks developing it, and am estimating that it takes about 2 more to finish. The most time consuming task is to create the levels, which has taken ~half of the dev time. But that's what you get when you go develop a level-based game.
I also consider doing a turn-based multiplayer on a single device, where the players would try to destroy each others' block piles. Not really sure if it'd be worth the trouble, though.
General feedback is very welcome, but here's a few things I'd especially like feedback on:
- Going premium: Would it make sense to go premium on iOS and free ad-based on Android? Do iOS players feel cheated when devs do that?
- Difficulty level: If you played the prototype, let me know if any of the levels just feel way too hard.
- YouTube walk-throughs: Is the idea good, or just unnecessary as the players might not find them useful?
- Any name ideas for the game? "Pomperion" is obviously a working title. :)
Bug reports are also welcome!