I've recently parted ways with Boomlagoon and have now become an indie developer.
As a developer I enjoy most when I get my hands dirty on many subjects of the production, I get to create games in as short cycles as possible, and get to try different design quirks in each game. As a (mobile) gamer I've always been a casual player by heart.
Putting the above facts together, I've formed my own business called Part Time Monkey - me being the Monkey.
My idea is to be open about my goals, process and ideas in order to get the purest feedback possible. This will include public data of my products (good or bad), web versions of the prototypes I'm working on, blog posts about the ideas I have, and any other way of getting that feedback. I also try not to be too serious about this stuff, rather just enjoy creating what's cool at the moment.
If there are any experienced indies reading, let me know if you know of any obvious pitfalls I should avoid while taking the first steps. :)