February 3, 2017

The Search for the Second Monkey Man

The initial search for the second Monkey Man has started. The role is rather vague on what I'm looking for so let's see where this post takes us, if anywhere.

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THE ROLE

To start out you need to be a great artist with a passion in game design and content creation. You don't necessarily need to have much experience on making games as long as you have the enthusiasm and eagerness to learn for it. I will teach and help you to become a solid pro in Unity and design/content creation in general. You will need to have 3D experience as Unity works in 3D environments, and that will be your main tool. When we make games together, I'll provide the tools for content creation and we'll further design and iterate them together.

You don't have to do any UI or programming if you don't want to, as I get the kicks out of those. However it's not a negative aspect if you have the desire for them too.

There will be miscellaneous tasks to share with me, too. Such as communicating with players, making videos, cleaning up player data, updating websites, QA, "marketing", etc. They don't take much time though, and are very adhoc usually.

To "market" this to you, this is not a normal job where you do shit and then get paid. Instead it's an opportunity to learn how games are really made inside out from an expert (yeah, I count myself as one!), and eventually become a partner in Part Time Monkey.

THE DEAL

The deal would start out as a freelance gig with something like 20€/h with a revenue share deal on all the games we collaborate on. We'll raise those figures as we go and the more certain we are that we're a match made in heaven. Eventually, ultimately, the goal is to make you a full-on partner in Part Time Monkey with shares, benefits and whatnot.

The hours will likely vary quite a lot, as there might be times that not much is going on and times that all hell is broken loose. Eventually I will include you in all my projects (other collabs and subcontracting gigs etc.) if you want.

At first we'll work at our homes, hopefully having face-to-face meetings every now and then. Most of the communication will happen through Skype or similar. Possibility to work together at my home studio also exists.

THE GAMES 

We will focus on creating small casual games with short development times (max 2mo per game). When something flies, we'll keep doing updates for it with dev times ~1-2 weeks. The games don't have a specific genre, so anything goes, really. The design should always start a portrait game with one-button mechanics, and elaborated later if seen fit.


Send all queries to contact@parttimemonkey.com or ask in the comment section.

3 comments:

  1. Hey Tuomas! Thank you for sharing info!
    Have you got any news?
    Can I ask...
    - Average daily downloads from US?
    - Total downloads number and countries percentage?
    - Total revenue from Ninja

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    Replies
    1. Sorry, I had forgotten to reply to you.

      Not much shocking news yet. :)

      The download counts have been going up and down because of featuring spots and periods with no featuring. Ranging from ~2k to 150k a day. Not sure about US only.

      Total downloads is now iOS 1M+, Google Play 700k+. Dunno about the countries, and too lazy to check.

      Total revenue is around $60k.

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