tag:blogger.com,1999:blog-9049643249155224609.post8732292691798270372..comments2024-01-22T13:24:40.030+02:00Comments on Part Time Monkey: Becoming an indieTuomas Erikoinenhttp://www.blogger.com/profile/13353764543472734946noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-9049643249155224609.post-73506557742179606362015-09-07T08:34:01.308+03:002015-09-07T08:34:01.308+03:00Sure why not!
It seems that it's still going...Sure why not! <br /><br />It seems that it's still going to take at least a week or two before I get it out there. I'm still waiting for the company to enter the Finnish trade register (?), and after that I'm eligible to apply for the DUNS number Apple requires nowadays before getting enrolled as a developer, and only after that I can finally do my first iOS builds. I'm running out of patience! :)Tuomas Erikoinenhttps://www.blogger.com/profile/13353764543472734946noreply@blogger.comtag:blogger.com,1999:blog-9049643249155224609.post-70443434323941749912015-09-07T08:28:43.158+03:002015-09-07T08:28:43.158+03:00Sounds great, Tuomas. And at some point, maybe onc...Sounds great, Tuomas. And at some point, maybe once you've published your first game (and thereby gone through the entire process once), it'd be fantastic if you'd be willing to share a few thoughts in an interview for NordicGameBits. <br /><br />But more about that later. For now, I'll just enjoy following your blog posts :)Sune Thorsenhttps://www.blogger.com/profile/15029646421143491448noreply@blogger.comtag:blogger.com,1999:blog-9049643249155224609.post-1404638284610515652015-09-06T10:07:37.879+03:002015-09-06T10:07:37.879+03:00Thanks, Sune! I've been keeping somewhat of a ...Thanks, Sune! I've been keeping somewhat of a summary of my time usage and will be publishing that info every now and then, too. :)Tuomas Erikoinenhttps://www.blogger.com/profile/13353764543472734946noreply@blogger.comtag:blogger.com,1999:blog-9049643249155224609.post-22644392926597205232015-09-06T10:06:13.552+03:002015-09-06T10:06:13.552+03:00Yeah, marketing isn't my strongest field eithe...Yeah, marketing isn't my strongest field either, so the only possibility I have is to try to contact all the main players, and after just try to be experimental with it. :)<br /><br />If I follow through with my plan of being able to publish a game every 1-2 months, I hope it'll eventually build up into a cross-promoteable user base. That'd help getting the new games known as well.Tuomas Erikoinenhttps://www.blogger.com/profile/13353764543472734946noreply@blogger.comtag:blogger.com,1999:blog-9049643249155224609.post-16247986624152536812015-09-04T18:27:10.531+03:002015-09-04T18:27:10.531+03:00I'll be looking forward to following your prog...I'll be looking forward to following your progress, Tuomas, and congratulations on taking the daunting jump into the world of indie development and entrepreneurship! <br /><br />I'll be looking forward to following your posts on here, and I cannot wait to get a look behind the scenes of what thoughts go into the decisions you make, which platforms you tackle first, how the financial aspect of being an indie developer will come along, and what games you'll work on first! <br /><br />I'll be especially interested in hearing more about how you manage your time, and I believe it would be fantastically interesting if you could do a quick summary of what you've been spending your time on since last, in every new post you make. How much time, for example, goes into developing the game, into integrating SDKs, into setting up revenue streams, into finding the right publishing channels etc. etc. <br /><br />I'm looking forward to following it all, and all the best of luck!Sune Thorsenhttps://www.blogger.com/profile/15029646421143491448noreply@blogger.comtag:blogger.com,1999:blog-9049643249155224609.post-86921247134075729452015-09-04T17:11:34.702+03:002015-09-04T17:11:34.702+03:00I`m not very experienced, but what I`ve learnt tha...I`m not very experienced, but what I`ve learnt that nobody really cares what you doing even though you try to promote your game in all the possible places. Since you already have name within the industry you will probably never get this "indie experience", but that is a good thing. But the pitfall definately for most indies is that thinking that if I make a good game people will find it and love it..<br /><br />Also what I have learned is to find all kinds of cheap or free assets all over the web; stock art, icons, buttons, music, sound fx etc. And if you remember I got this small piece of code even from you for which I`m still very grateful! :)Anonymoushttps://www.blogger.com/profile/07946495480325668927noreply@blogger.com